home *** CD-ROM | disk | FTP | other *** search
- #include "automap.hpp"
- #include "game.hpp"
-
- automap *current_automap=0;
-
- void automap::draw()
- {
- if (!automap_window) return ;
- image *screen=automap_window->screen;
-
- long sx,ex,sy,ey,x,y,window_xstart,window_ystart,
- window_xend,window_yend,centerx,centery,
- draw_xstart,draw_ystart,
- i,j;
-
- x=the_game->first_view->x_center();
- y=the_game->first_view->y_center();
-
-
- window_xstart=automap_window->x1();
- window_ystart=automap_window->y1();
- window_xend=automap_window->x2();
- window_yend=automap_window->y2();
- centerx=(window_xstart+window_xend)/2;
- centery=(window_ystart+window_yend)/2;
-
- sx=x/f_wid-w/2; // start drawing with this foretile
- sy=y/f_hi-h/2;
- ex=sx+w;
- ey=sy+h;
-
- if (sx<0) // does the map scroll past the left side ?
- { sx=0; // yes, start drawing at 0
- draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid);
- }
- else
- draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid-sx*AUTOTILE_WIDTH);
-
- if (sy<0)
- {
- sy=0;
- draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi);
- }
- else
- draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi-sy*AUTOTILE_HEIGHT);
-
- // if view position hasn't changed, only update the binking dot and return
- if (draw_xstart==old_dx && draw_ystart==old_dy)
- {
- automap_window->screen->add_dirty(centerx,centery,centerx,centery);
- if ((tick++)&4)
- automap_window->screen->putpixel(centerx,centery,255);
- else
- automap_window->screen->putpixel(centerx,centery,27);
- return ;
- }
-
- old_dx=draw_xstart;
- old_dy=draw_ystart;
-
-
- if (ex>=cur_lev->foreground_width())
- ex=cur_lev->foreground_width()-1;
- if (ey>=cur_lev->foreground_height())
- ey=cur_lev->foreground_height()-1;
-
-
- screen->bar(window_xstart,window_ystart,draw_xstart,window_yend,0);
- screen->bar(window_xstart,window_ystart,window_xend,draw_ystart,0);
-
-
- /* if (ex>=cur_lev->foreground_width())
- {
- draw_xend=center
- ex=foreground_width()-1; */
-
-
-
-
- // we are going to redraw the whole map, so make the dirty rect work easier by marking
- // everything dirty
- screen->add_dirty(window_xstart,window_ystart,window_xend,window_yend);
-
-
-
-
- // draw the tiles that will be around the border of the automap with put_image
- // because it handles clipping, but for ths reason is slower, the rest
- // we will slam on as fast as possible
-
- screen->set_clip(window_xstart,window_ystart,window_xend,window_yend);
- /* for (i=draw_xstart,j=draw_ystart,x=sx,y=sy;y<=ey;j+=AUTOTILE_HEIGHT,y++)
- foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
-
- for (i=draw_xstart+ex*AUTOTILE_WIDTH,j=draw_ystart,y=sy,x=ex;y<=ey;j+=AUTOTILE_HEIGHT,y++)
- foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
-
- for (i=draw_xstart,j=draw_ystart,x=sx,y=sy;x<=ex;i+=AUTOTILE_WIDTH,x++)
- foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
-
- for (i=draw_xstart,j=draw_ystart+ey*AUTOTILE_HEIGHT,x=sx,y=ex;x<=ex;i+=AUTOTILE_WIDTH,x++)
- foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0); */
-
-
-
- unsigned short *fgline;
- for (j=draw_ystart,y=sy;y<=ey;j+=AUTOTILE_HEIGHT,y++)
- {
- fgline=cur_lev->get_fgline(y)+sx;
- for (i=draw_xstart,x=sx;x<=ex;i+=AUTOTILE_WIDTH,x++,fgline++)
- {
- if ((*fgline)&0x8000)
- {
- int id=foretiles[ (*fgline)&0x7fff];
- if (id>=0)
- cash.foret(id)->micro_image->put_image(screen,i,j,0);
- else
- cash.foret(foretiles[0])->micro_image->put_image(screen,i,j,0);
- }
- else
- screen->bar(i,j,i+AUTOTILE_WIDTH-1,j+AUTOTILE_HEIGHT-1,0);
-
-
- }
-
- }
-
-
- // draw the person as a dot, no need to add a dirty because we marked the whole screen already
- if ((tick++)&4)
- automap_window->screen->putpixel(centerx,centery,255);
- else
- automap_window->screen->putpixel(centerx,centery,27);
-
- // set the clip back to full window size because soemthing else could mess with the area
- automap_window->screen->set_clip(0,0,screen->width()-1,screen->height()-1);
- }
-
-
- void automap::toggle_window()
- {
- if (automap_window)
- {
- eh->close_window(automap_window);
- automap_window=NULL;
- }
- else
- {
- old_dx=-1000; // make sure the map gets drawn the first time
- old_dy=-1000;
-
- automap_window=eh->new_window(0,0,w*AUTOTILE_WIDTH,h*AUTOTILE_HEIGHT);
- automap_window->screen->bar(17,1,17+8*6+3,6,eh->medium_color());
- eh->font()->put_string(automap_window->screen,20,2,"AUTOMAP");
- draw();
- }
- }
-
-
- automap::automap(level *l, int width, int height)
- {
- w=width;
- h=height;
-
- tick=0;
- cur_lev=l;
- automap_window=NULL;
- toggle_window();
- }
-
- void automap::handle_event(event &ev)
- {
-
- //only respond to stuff in our window or on the main screen
- if (ev.window==NULL || ev.window==automap_window)
- {
- switch (ev.type)
- {
- case EV_KEY :
- switch(ev.key)
- {
- case 'A' :
- case 'a' :
- toggle_window();
- break;
- }
- break;
- case EV_CLOSE_WINDOW :
- eh->close_window(automap_window);
- automap_window=NULL;
- break;
- }
- }
- }
-
-
-
-
-
-
-
-